Magic Goat V2 by Emkaem

By Emkaem · High Levels and ControlEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 2 mana2
    Head StartHead Start5
  • 2 mana2
    Wild SaberpawsWild Saberpaws5
  • 3 mana3
    Mindless HordeMindless Horde5
  • 4 mana4
    Edrik the FierceEdrik the Fierce5
  • 4 mana4
    SiegebreakersSiegebreakers5
  • 5 mana5
    Dark HarvestDark Harvest5
  • 5 mana5
    Laurus, King in ExileLaurus, King in Exile5
  • 6 mana6
    Needle BlastNeedle Blast5
  • 7 mana7
    Archdruid EarynArchdruid Earyn5
  • 7 mana7
    Queen of HerdsQueen of Herds5
  • 8 mana8
    Crazy BombersCrazy Bombers5

This deck (level ~5.00) is made of 12 cards: 9 units, 0 structure, and 3 spells. It contains 6 different races.

Its average speed is 0.42 cell on play. Its average mana cost is 4.50. 4 cards can be played as the first player (2 of them moving the front line), 6 as the second player (3 of them moving the front line).

Inefficient Archdruid Earyn: This deck includes Archdruid Earyn (level 5) but has only 3 spell, which is unusually low. Consider adding an extra spell to get the most out of Archdruid Earyn.

High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.

Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.