Magic Goat V2 by Emkaem
By Emkaem · High Levels and ControlEdit deck
Deck
- 1Green Prototypes5
- 2Head Start5
- 2Wild Saberpaws5
- 3Mindless Horde5
- 4Edrik the Fierce5
- 4Siegebreakers5
- 5Dark Harvest5
- 5Laurus, King in Exile5
- 6Needle Blast5
- 7Archdruid Earyn5
- 7Queen of Herds5
- 8Crazy Bombers5
Statistics
This deck (level ~5.00) is made of 12 cards: 9 units, 0 structure, and 3 spells. It contains 6 different races.
Its average speed is 0.42 cell on play. Its average mana cost is 4.50. 4 cards can be played as the first player (2 of them moving the front line), 6 as the second player (3 of them moving the front line).
Suggestions Learn more in the FAQ?
Inefficient Archdruid Earyn: This deck includes Archdruid Earyn (level 5) but has only 3 spell, which is unusually low. Consider adding an extra spell to get the most out of Archdruid Earyn.
High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.
Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.