
Brawl Tracker

When played bordering your base, give it 6 strength

Dwarves -2 mana
Natural Sprint
All Dwarf units cost ‑2 mana from their initial mana cost, for a minimum of 0.

On play, draw 3 single‑use non‑pirate card copies from the enemy’s hand. If you have a pirate card in hand, reduce their mana cost by 1.

Pirates -2 mana
Pirate Treasure
All Pirate units cost ‑2 mana from their initial mana cost, for a minimum of 0.

On play, destroy all units with the lowest strength and spawn 10 strength Ravens there

Raven +1 movement
Scavengers
All Raven units benefit from an extra +1 movement on top of their initial movement.

On play, deal 3 damage to a random enemy for each unique surrounding primary unit type


On play, trigger the ability of all friendly structures

Rodents +3 strength
Small Plague
All Rodent units benefit from an extra +3 strength on top of their initial strength.

Before attacking a unit, reduce its strength to 3

Pirates =2 movement
Pirate Mercenaries
All Pirate units have 2 movement, regardless of their initial movement.

Before attacking an enemy unit force all enemy units bordering it with 8 or lower strength to attack it

Felines +2 strength
Noble Coalition
All Feline units benefit from an extra +2 strength on top of their initial strength.

If played with no surrounding units, return the copy of this card to your hand with +1 strength

Satyrs +1 movement
Self-control
All Satyr units benefit from an extra +1 movement on top of their initial movement.

On play, randomly play up to 2 spell cards up to Earyn’s mana cost from your hand

Spells -2 mana
Eye of the Tempest
All spells cost ‑2 mana from their initial mana cost, for a minimum of 0.

On play, spend your remaining mana and gain 5 strength for each

Frostlings +4 strength
Goddess Boon
All Frostling units benefit from an extra +4 strength on top of their initial strength.

After attacking, jump in front of a random enemy unit or structure and gain 6 strength


After surviving damage, increase the strength of all weaker friendly units to be equal to this

Elders +3 strength
Elderly Wisdom
All Elder units benefit from an extra +3 strength on top of their initial strength.

When this dies not bordering any base, randomly respawn at your base with 10 strength

Construct =2 movement
Lucrative Project
All Construct units have 2 movement, regardless of their initial movement.

On play, spawn 6 strength Knights in front of all surrounding enemy units

Knights -2 mana
Heavy Metal
All Knight units cost ‑2 mana from their initial mana cost, for a minimum of 0.

On death, do a random effect: give 12 strength, deal 10 damage or spawn a 8 strength unit

Dragons +1 movement
Unleashed Fury
All Dragon units benefit from an extra +1 movement on top of their initial movement.

On play, randomly play up to 2 common or rare Satyrs from your deck on a tile in its row

Undead +2 strength
Swift Demise
All Undead units benefit from an extra +2 strength on top of their initial strength.

On play, create a 0 cost unit with 10 strength and add it to your deck

Heroes +3 strength
Heroic Deeds
All Hero units benefit from an extra +3 strength on top of their initial strength.

On play, randomly play up to 2 spell cards up to Earyn’s mana cost from your hand

Randomly merged deck
Pure Amalgamation
Both players use the same deck randomly made of 6 cards of each player’s initial deck.

Spawn 7 strength units on all tiles bordering a target friendly unit

Max 3 friendly units
Fights of Threes
There cannot be more than 3 friendly units on the board at all time.



On play, randomly force a surrounding confused enemy unit to attack a bordering enemy


Gain 15 mana

Unspent mana is carried over
Reserve Management

On death, deal 7 damage to a random bordering enemy

Units get a random status effect upon play
Chaos Unleashed

Give 6 strength to a target friendly unit and vitalizes it

Cards level up when cycled
Steady Growth

When played with a full hand, discard all cards and draw 4 new cards

Hand is always full