Brawl Tracker

Brawl calculator

Dwarves -2 mana

Natural Sprint

All Dwarf units cost ‑2 mana from their initial mana cost, for a minimum of 0.

Pirates -2 mana

Pirate Treasure

All Pirate units cost ‑2 mana from their initial mana cost, for a minimum of 0.

Raven +1 movement

Scavengers

All Raven units benefit from an extra +1 movement on top of their initial movement.

Structures =2 mana

Aftershock

All structures cost 2 mana, regardless of their initial mana cost.

Rodents +3 strength

Small Plague

All Rodent units benefit from an extra +3 strength on top of their initial strength.

Pirates =2 movement

Pirate Mercenaries

All Pirate units have 2 movement, regardless of their initial movement.

Felines +2 strength

Noble Coalition

All Feline units benefit from an extra +2 strength on top of their initial strength.

Satyrs +1 movement

Self-control

All Satyr units benefit from an extra +1 movement on top of their initial movement.

Spells -2 mana

Eye of the Tempest

All spells cost ‑2 mana from their initial mana cost, for a minimum of 0.

Frostlings +4 strength

Goddess Boon

All Frostling units benefit from an extra +4 strength on top of their initial strength.

Toads =2 mana

Freedom Fight

All Toad units cost 2 mana, regardless of their initial mana cost.

Elders +3 strength

Elderly Wisdom

All Elder units benefit from an extra +3 strength on top of their initial strength.

Construct =2 movement

Lucrative Project

All Construct units have 2 movement, regardless of their initial movement.

Knights -2 mana

Heavy Metal

All Knight units cost ‑2 mana from their initial mana cost, for a minimum of 0.

Dragons +1 movement

Unleashed Fury

All Dragon units benefit from an extra +1 movement on top of their initial movement.

Undead +2 strength

Swift Demise

All Undead units benefit from an extra +2 strength on top of their initial strength.

Heroes +3 strength

Heroic Deeds

All Hero units benefit from an extra +3 strength on top of their initial strength.

Randomly merged deck

Pure Amalgamation

Both players use the same deck randomly made of 6 cards of each player’s initial deck.

Max 3 friendly units

Fights of Threes

There cannot be more than 3 friendly units on the board at all time.

High frontline

Thin No-Man’s Land

The frontline starts at and cannot be lower than the second row.

Confusion on damage

Stunning attack

Units get confused on receiving any damage.

Unspent mana is carried over

Reserve Management

Units get a random status effect upon play

Chaos Unleashed

Cards level up when cycled

Steady Growth

Hand is always full

The Great Mill