Queen of Hearts by ArthisRoo

By ArthisRoo · High Levels, Control, and MidrangeEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 2 mana2
    DoppelbocksDoppelbocks5
  • 2 mana2
    Gifted RecruitsGifted Recruits5
  • 3 mana3
    Hunter’s VengeanceHunter’s Vengeance5
  • 3 mana3
    Moonlit AerieMoonlit Aerie5
  • 3 mana3
    Temple of the HeartTemple of the Heart5
  • 4 mana4
    Broken TruceBroken Truce5
  • 4 mana4
    Pan HeraldsPan Heralds5
  • 5 mana5
    Dark HarvestDark Harvest5
  • 5 mana5
    DreadfaunsDreadfauns5
  • 5 mana5
    Laurus, King in ExileLaurus, King in Exile5
  • 7 mana7
    Queen of HerdsQueen of Herds5

This deck (level ~5.00) is made of 12 cards: 7 units, 2 structures, and 3 spells. It contains 5 different races.

Its average speed is 0.39 cell on play. Its average mana cost is 3.67. 6 cards can be played as the first player (3 of them moving the front line), 7 as the second player (3 of them moving the front line).

High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.

Many spells: This deck has 3 spells which might be unusually high. Consider swapping a spell for a unit or structure to be less situational.

Inefficient satyr combos: This deck includes Moonlit Aerie, but doesn’t include enough satyrs to provide good synergy. Consider including more satyrs or Head Start.

Slow deck: This deck has 9 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.