Just Convert by Emkaem

By Emkaem · High Levels and ControlEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 1 mana1
    Summon MilitiaSummon Militia5
  • 2 mana2
    Brood SagesBrood Sages5
  • 2 mana2
    Dubious HagsDubious Hags5
  • 2 mana2
    Gifted RecruitsGifted Recruits5
  • 3 mana3
    HeliotroopersHeliotroopers5
  • 4 mana4
    Clerics with CordsClerics with Cords5
  • 4 mana4
    Edrik the FierceEdrik the Fierce5
  • 4 mana4
    Tode the ElevatedTode the Elevated5
  • 4 mana4
    Witches of the WildWitches of the Wild5
  • 6 mana6
    Blood MinistersBlood Ministers5
  • 6 mana6
    Curse of StringsCurse of Strings5

This deck (level ~5.00) is made of 12 cards: 10 units, 0 structure, and 2 spells. It contains 4 different races.

Its average speed is 0.50 cell on play. Its average mana cost is 3.25. 6 cards can be played as the first player (4 of them moving the front line), 10 as the second player (6 of them moving the front line).

Lack of finisher: This deck doesn’t have a finisher, also known as a win-condition. Try including one or more runners, heavy strikers or cards doing chip damage to the base.

Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.

Inefficient poison combos: This deck includes cards needing poison effects but doesn’t include cards with poison capacity. Consider including Copperskin Ranger, Toxic Sacrifice, Crimson Sentry, and/or Venomfall Spire.