Xuri’s Army by CryoPlasma
By CryoPlasma · RegularEdit deck
Deck
- 1Green Prototypes3
- 2Doppelbocks3
- 2Gifted Recruits3
- 3Faun Companions3
- 3Moonlit Aerie3
- 4Broken Truce3
- 4Pan Heralds3
- 4Siegebreakers3
- 5Dreadfauns3
- 5Harvesters of Souls3
- 5Xuri, Lord of Life3
- 7Herald’s Hymn3
Statistics
This deck (level ~3.00) is made of 12 cards: 9 units, 1 structure, and 2 spells. It contains 5 different races.
Its average speed is 0.55 cell on play. Its average mana cost is 3.75. 5 cards can be played as the first player (4 of them moving the front line), 7 as the second player (5 of them moving the front line).
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.
High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.
Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.