RR Snowmasons Variation by RecklessRush
By RecklessRush · Regular and Rush
Deck
- 1Green Prototypes3
- 2Doppelbocks3
- 2Gifted Recruits3
- 2Head Start3
- 2Restless Goats3
- 2Wild Saberpaws3
- 3Forgotten Souls3
- 3Potion of Growth3
- 3Shady Ghoul3
- 3Unhealthy Hysteria3
- 4Devastators3
- 4Snowmasons3
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Cards
- 1Erratic Neglectsancient
Before moving, get a random status effect
1Level 10 - In deck1Green Prototypesconstruct
On death, give 1 strength to a random surrounding enemy unit
1Level 11 - 1Icicle Burst
Freeze a target enemy unit. If it is already frozen, deal 8 damage to it instead
Level 1 - 1Soap Cleanse
Restore up to 3 initial strength of all friendly poisoned units and vitalize them
Level 1 - 1Summon Militia
Randomly spawn a Knight with 1 strength
Level 1 - 2Bigthrust Tigersfeline
On play, gain speed equal to the amount of enemy units in front
1Level 10 - 2Brood Sagestoad
On play, for each surrounding poisoned unit spawn a 1 strength Toad on 2 tiles bordering it
2Level 10 - 2Copperskin Rangertoad
On play, poison 1 random enemy unit
1Level 10